AI Insights · Timothy · July 2021
Top 5 Neon Games on Android in the Middle East: Q2 2021 Performance
In Q2 2021, the top 5 Neon Games on Android in the Middle East saw varied performance trends in downloads, revenue, and active users. Here’s a detailed look.
In the second quarter of 2021, the top 5 Neon Games on the Android platform in the Middle East exhibited a range of performance trends. Here’s a detailed look at their downloads, revenue, and active user metrics, based on data from Sensor Tower.
Tiles Hop EDM Rush Music Game by AMANOTES PTE LTD had a strong performance. Weekly revenue showed a steady increase, peaking at around $574 in the week of June 21. Downloads saw a decline from approximately 65K at the beginning of April to around 40K by the end of June. However, the game maintained a robust weekly active user base, consistently hovering around 470K.
Dancing Road: Color Ball Run!, also by AMANOTES PTE LTD, experienced modest weekly revenue, peaking at $84 in the week of May 10. Downloads started at about 29K and dropped to around 16K by the end of June. The game’s weekly active users followed a similar trend, decreasing from approximately 195K to 130K over the quarter.
Tic Tac Toe Glow: 2 Players by Arclite Systems saw fluctuating revenue, with notable peaks around $25 in the week of May 31. Downloads increased from about 14K at the end of March to over 22K by mid-June. Active users rose steadily, reaching over 121K in mid-June before stabilizing around 114K by the end of the quarter.
Bricks Breaker Quest by mobirix had a stable revenue stream, with weekly earnings peaking at $448 at the end of March. Downloads showed an upward trend, starting at 6.4K and peaking at over 9.3K in late May. The game’s active users remained steady around 178K for most of the quarter, though there was a slight decline to around 166K by the end of June.
Race.io by Vive had modest revenue, with a significant peak at $87 in the last week of June. Downloads fluctuated, starting at 4.5K in late March and peaking at around 6.8K in early June. Active users saw a slight decline from about 12K to around 10K by the end of June.
For more detailed insights and data, visit Sensor Tower.